At our last couple of game development sessions in March, four game ideas in various stages were presented for review and prototypes played. Here is the review of that session:
City-States - A resource development game that mirrors many computer "empire-building" games, but in a simpler format. The main mechanic is the allocation of resources simultaneously by chips on 4 of 8 possible actions. Gains/losses are based upon how many players selected the same actions. Raw in structure, but great player interaction. GEC- 3.1
Diamond Dynasty - A franchise baseball card game that covers most aspects of running a baseball team: economics, players, facilities and the season itself. Great concept with many player choices, but needs reworking of math formulas and flow. GEC - 1.8
Bibliotheke - A game about ancient libraries and famous writings collected. Lots of variety and ways to assemble collections in a race, with good mechanics for collecting. Structure of game is solid with some details to be worked out. GEC - 4.2
Road Trip - Simple card/tile laying game of sight seeing and souvenir collecting. Has great potential for a wide audience once the idea has more clarity. GEC - 3.0
Bibliotheke is clearly ahead in design and overall concept and will be the top game for the group to help develop. Looking forward to more designs and playtest opportunities.