Showing posts with label Diamond Dynasty. Show all posts
Showing posts with label Diamond Dynasty. Show all posts

Saturday, October 3, 2009

Games, Requests and Updates

A few games that the LaMont Group has not played in awhile (or at all) to be considered:

Torres
Shadows of Camelot
Tigris & Euphrates
Pandemic: On the Brink
Master of Rules
Oasis
Vikings
Vineta

Let me know if there are other requests for the table. We would also like to consider the hosting of tournaments for certain games, and/or a good point system or rankings for our participation. We would also like to keep our own database on how we have ranked and evaluated published games.

Some updates on other developments:
Diamond Dynasty has been on the back burner for awhile, with the consideration of moving it from a purely card venture to a full board game with a card component. Stadiums would be the boards, with pegs/markers to track the various economic and revenue systems. Player rosters, events and actions would remain on cards.
City-States has taken its invest/return mechanic back to the drawing board so that it is more logical.
Bibliotheke has some great fixes to it based upon evaluations and feedback. It is starting to take shape.


Thursday, April 9, 2009

GAMING SESSION: Game ideas for group to develop

At our last couple of game development sessions in March, four game ideas in various stages were presented for review and prototypes played. Here is the review of that session:

City-States - A resource development game that mirrors many computer "empire-building" games, but in a simpler format. The main mechanic is the allocation of resources simultaneously by chips on 4 of 8 possible actions. Gains/losses are based upon how many players selected the same actions. Raw in structure, but great player interaction. GEC- 3.1

Diamond Dynasty - A franchise baseball card game that covers most aspects of running a baseball team: economics, players, facilities and the season itself. Great concept with many player choices, but needs reworking of math formulas and flow. GEC - 1.8

Bibliotheke - A game about ancient libraries and famous writings collected. Lots of variety and ways to assemble collections in a race, with good mechanics for collecting. Structure of game is solid with some details to be worked out. GEC - 4.2

Road Trip - Simple card/tile laying game of sight seeing and souvenir collecting. Has great potential for a wide audience once the idea has more clarity. GEC - 3.0

Bibliotheke is clearly ahead in design and overall concept and will be the top game for the group to help develop. Looking forward to more designs and playtest opportunities.